Strategic planning for audio : brainstorm on audio vision, outline audio goals and tasks

We offer the following audio packages : – sound design and sfx for in-game assets, – live vehicle recordings on test tracks (pre scripted and video recorded for optimised in-game use), – foley recordings (for body motions, props, footsteps) – voice over casting/recordings and editing in English and foreign languages, voice directing, VO post production…

Protools, Wwise, Cubase, Adobe Audition, Sound Forge, Logic Pro, GRM Tools, Waves, Native Instruments

We plan, design and implement audio across all areas of the games (weapons, car engines, world, VO, cinematics, music systems, U.I), but also improve existing techs, drive innovation and implement new mixing tools as well as a variety of technical features including¬†reverbs, reflections and occlusions for example. We have an excellent team of sound designers…