We plan, design and implement audio across all areas of the games (weapons, car engines, world, VO, cinematics, music systems, U.I), but also improve existing techs, drive innovation and implement new mixing tools as well as a variety of technical features including reverbs, reflections and occlusions for example.
We have an excellent team of sound designers who can work on-site or remotely using industry standard audio softwares such as Protools, Wwise, Cubase, Adobe Audition, Sound Forge, Logic Pro, GRM Tools, Waves, Native Instruments etc …